Showing posts with label Space Wolves. Show all posts
Showing posts with label Space Wolves. Show all posts

Thursday, June 21, 2012

Liftoff! Completed Army for War Games Con

So here we go. This is my army for War Games Con. I guess technically, the con starts today, but I don't think there are any events scheduled for today. I might take a drive down there and see what's going on this afternoon. I'll be sure to take my camera with me and take some pics.


First up are my HQ's. I have always liked the Rune Priests, so I thought I'd bring two. Each one has Runic Armor, a Runic Weapon and a Chooser of the Slain. One has a Bolt Pistol and the other has a Plasma Pistol. The Plasma Pistol dude has Jaws and Living Lightning while the other one has Living Lightning and Murderous Hurricane.

Wednesday, June 20, 2012

T-1: Done and Done!

Well, I made it! I spent the morning doing the bits and bobs on my Land Raider (and one other bit) to finish off the whole army. Here are all of my vehicles finished up and ready to go!


One of the extra bits I've added is the tarp to the yellow rhino. I felt that the red one had a tow cable and radar, so the yellow one needed a little something extra. The razorback had that big gun on the back, so I don't think they needed anything!

Tuesday, June 19, 2012

T-2: Almost There!

Coming down to the wire now! I didn't post yesterday because I did my first triathlon on Sunday, and I was a bit tired and sore (and lazy).

So here are some WiP shots of my Land Raider. He's almost done.


Friday, June 15, 2012

T-6: It's Arjac time!

So taking a break on vehicles before I get started on the Land Raider. I finished up Arjac. He has been sitting on my work bench for quite a while just needing his bits and bobs painted.

I think one of the reasons I didn't feel like painting him up is all of the finecast flaws in him. I probably should have just sent it back to GW, but many of the issues I found I didn't noticed until I started putting paint on the model, and then they were pretty obvious, and most were beyond my green stuff-ing ability to fix.


Anyway, I'm not very pleased with him, but here he is.

Thursday, June 14, 2012

T-7: Razorback & Rhinos Done..

... almost.

These guys are done except for the tracks. I'll knock those out before the end of the day. One thing I've got to say is that I don't like painting vehicles. I don't know what it is about them, but I just don't like them. Oh well. Three down (almost) and one big one to go (although that may have to wait until Monday.

So here is the team photo (although the headlights and the red front has been completed as you'll see a few pics down).


Wednesday, June 13, 2012

T-8: Razorback

 Home stretch now. One vehicle (almost) complete (I'll speak more of that in a moment), and three to go.


Now I've got to say that I'm not really a fan of how this guy came out with the wash. I know you really shouldn't use washes on large flat surfaces like, for example, a razorback, but I thought that the colors wouldn't match my dudes well if I didn't do the wash on it. That being said, the flash on the camera really makes it look much worse than it does in person.

Tuesday, June 12, 2012

T-9: Vehicles

Feels like I'm in the home stretch now. I've got all of my vehicles assembled and primed. I've just got to highlight them, do up the bits and pieces, and I'm home free for War Games Con.


Friday, June 8, 2012

T-13: On a Steeeeeek!

With the bodies finished, its time to get to work on the heads. The problem I'm having, though, is a) I don't want any repeat heads, and b) my Space Wolves don't wear helmets. Enter the Thunder Wolves heads.

Now for some reason, GW has styled the Thunder Wolf dudes like they did the scouts. They don't have the little ball and socket type joint with the head and torso. Instead the torso and head both flat. This causes a problem when putting them in the terminator bodies because I don't want a noticeable gap, and I don't want the heads to be sitting at a weird angle. 

Green stuff to the rescue.

Thursday, June 7, 2012

T-14: Look out Ichabod!

Well after a looong time (probably too long) I finally finished the arms to my terminators. Oh, and I attached them as well!

Without any further who-ha, here they are.


Wednesday, June 6, 2012

T-15 Arming Troubles

Wow! I thought that painting the "bits" of the arms would take less time than the "bits" of the bodies. I think I was wrong. It has taken me forever to get these arms completed, and they're still not done!

That being said, I am really close to being done with the arms. All I have left to do is paint the power weapons and then do the grey edge highlights on the weapons and whatnot.


Tuesday, June 5, 2012

T-16: Terminators 3

So busy couple of days getting ready for War Games Con. I did a lot of work on my terminators. Pretty much the bodies are done. 


Friday, June 1, 2012

T-20: Terminators

This will be a quick one today.

Here we have a look at the terminators that I'll be taking to War Games Con


Breaking it down for you I am bringing the following. 1) Power Weapong and Storm Bolter, 2) Chain Fist and Combi-Plasma (thanks to the tutorial from the Space Wolves blog), 3) Duel Wolf Claws, 4) Power Fist and Combi-Plasma, 5) Thunder Hammer and Storm Shield, 6) Frost Blade and Storm Bolter, 7) Thunder Hammer and Storm Shield, and finally 8) Power Weapon and Combi-Plasma.


Last but not least, we have my CML mounted terminator for the Long Fang squad. He'll just have a Power Weapon and Storm Bolter to round out his gear.


Up next, base-coated and based terminators. Plus some more work on the CML dude.

Til next time!

Thursday, May 31, 2012

T-Minus 21 Days and Counting

For today I am showing a quick tutorial on how I magnetized my Cyclone Missile Launcher on my Wolf Guard that will be attached to one of my Long Fang units.

Here is the model I will be using. I painted this buy up a few years ago for the original BoLScon, and he will be getting a new coat of paint for War Games Con this year.

Thursday, April 19, 2012

There are No Wolves on Fenris Day 2: Green Stuff and Priming

So here is my attempt to use liquid green stuff for the first time one something other than just a crack here or there on a single model.


Last time we some some of the really large gaps in the Thunder Lord wolf (along with some odd "birth marks") and here are my attempts to fix them. I could probably use a couple more coats on the dimples, but I think they'll be fine. As for the gap itself, I think it will be hardly noticeable once the paint is on.

I just can't help thinking, why didn't the 'Evy Metal painter do something about the dimples when he painted his mini up. Am I missing something? Are they supposed to be some cybernetic thingy on the wolf? Odd.


Here are the leaping wolves. For all of the plastics, you have a huge line down the center of the head, and for most of them, another line where the tail meets the body. I'm not 100% sure why the plastic wolf head comes in 3 pieces, and the resin one comes in one piece. It is great for being able to have two different heads, but these models are a lot more labor intensive than most plastic models I've worked with.



I have got to say that working with the liquid green stuff is pretty great. GW knocked the ball out of the park with this stuff. I really didn't enjoying trying to do fine detail work with green stuff. It may have something to do with the four extra thumbs I have on each hand, but I digress. The gaps on the heads were pretty big, and it did take me a few coats to cover them completely, but by the time I was finished painting the LGS on the 6th wolf, the 1st wolf was dry (or at least dry enough for a second coat) and I could go back and work on it some more.

Up next is primer and basecoat!

Monday, April 16, 2012

There are No Wolves on Fenris Day 1: Review

So I went ahead and took the plunge and bought some Thunder Wolf Cavalry a week or so ago. I bought two boxes of three, and the Lord in Finecast. I thought I'd due a day-by-day of me painting the minis, and I'd start with a review. 


Wednesday, April 11, 2012

Weekend Paint Party: Part 1

So me and a friend of mine often get together on Saturday afternoon and hang out and paint. After spending all week with teenagers it is pretty cool to hang out with an adult (are as close to that as Tom is).


So this past weekend I worked on two models (it appears that my painting ADD even occurs while I'm painting). First up is Arjac Rockfist.


so while I was sitting there, I decided to do my least favorite part of painting, the base. I did up this guy's base to match the rest of my army, although at some point in the future I'm going to add snow a little grass to all of my basses (all 100 of them or so).



Usual paint scheme for these guys. I've got to try to figure out how to get the bend out of the hammer on this guy. Biggest downfall of Finecast is the bends that you get so easily in the long thin pieces. This piece was pretty straight until it got wedged in my carry case on the way home, and now it has a bend that I can't seem to get rid of. What I'm worried about is that I'm going to get the model 100% done and it is going to happen.


Now the reason that Finecast is great is this shield. I it is hard to see the detail here, but the detail is fantastic!

Thursday, April 5, 2012

Space Wolves Servitors: WiP 3

Well a while back, I posted up my pretty much done Space Wolves Servitors. I have finally really finished them up.


Tuesday, April 3, 2012

Space Wolves Dreadnough: WiP 2

Spending all last week on Black Library has let me build up a bit of a back-log of painting updates, so we get back-to-back dreads.

Here is an updated pic of my weapons display. Of course, I switched the heavy bolter and the lascannon from the pick from yesterday, but oh well.


This guy is 99% done. I bought some runes from Secret Weapon Miniatures, and I have yet to put those on (yeah, I know I should have put them on before I painted, but that didn't happen), but this guy is pretty much done.

Monday, April 2, 2012

Space Wolves Dreadnought: WiP 1

Have you ever seen one of those photos of warplanes or attack helicopters that have all of the available ordinance that the vehicle can use? Well here is my version of it. 


Once again I am updating my oft forgotten Tale of Four Dreadnoughts. Here we have an Assault on Black Reach dread that I got when I went in halfsies with a buddy.


Now way back when I bought this guy, the current Codex: Space Marines had just come out, and the Space Wolves Codex was nowhere on the horizon. In C:SM was a new type of dread, the Ironclad, and through some cheeky RaW, you could sorta say that my space pups could take an Ironclad, so I wanted to model one up. Hense the Leman Russ treads on the shoulder, I wanted to give it a beefed up armored appearance.


Another thing I did was to buy the Dark Angels bits from the plastic dread set, and put those on the back of the legs figuring that an Ironclad would have more protection on its vulnerable bits.


Another of my many weaknesses is my WYSIWYG streak. I really like to be able to model what I have, and so, I bought a plasma cannon, and a claw from Forge World


Oh, and did I mention a twin-linked heavy bolter?


And two sets of twin-linked autocannons? Yes, I know I have a disease!


Last up is one of my favorites, the twin-linked lascannon and the missile launcher. If you make this guy venerable, he becomes nigh impossible to kill!

More next time.