Now what I am looking at is pure close combat killing ability. I'm not worried about making this Wolf Guard capable of killing vehicles in the back field (with a PF, combi-melta, or meltabomb). This is all just, which weapon is better.
The reason I was leaning towards MoW as the best was the sheer number of rending attacks. The dude's attack characteristic becomes D6+1! Add in the extra attack for two CC weapons (assuming BPistol and CCW), and another attack because of charging, that is 4-9 attacks!
So I was thinking of how to do this, and it quickly became apparent that it was really impractical to see how the five different weapons I am looking at would do against every possible encounter, so I tried to pick some generic "dudes" that this crazy mother F'er might charge.
First out would be s S3, T3 and Sv 5+ guy, more commonly know as the Imperial Guard Guardsman. Attacking the Guardsman I came up with this table for the average number of unsaved sounds created.
Weapon | Wounds |
MoW | 2.17 |
Power Weapon | 1.78 |
Power Fist | 1.67 |
Frost Weapon | 2.22 |
Twin Wolf Claws | 2.96 |
Next I moved on to a basic Tac Marine. This gave me S4, T4, and a Sv 3+. This time I got the following.
Weapon | Wounds |
MoW | 0.90 |
Power Weapon | 1.00 |
Power Fist | 1.25 |
Frost Weapon | 1.33 |
Twin Wolf Claws | 1.50 |
Weapon | Wounds |
MoW | 0.54 |
Power Weapon | 0.67 |
Power Fist | 0.83 |
Frost Weapon | 0.89 |
Twin Wolf Claws | 1.00 |
IG | SM | Term |
PW | PW | PW |
MoW | FB | FB |
FB | PF | PF |
WC | MoW | MoW |
PF | WC | WC |
So it looks like, when you bring cost into it, the power weapon is the clear winner. Now with all that said and done, I'm pretty sure I'm going to outfit my scouting Wolf Guard with a power fist and a combi-melta. But I'm a math nerd, so I really don't consider the time I spent calculating this wasted.
Unfortunately you seem to have missed that Mark of the Wulfen is not affected by additional handweapons etc which would change your results.(pg 62 of the codex)
ReplyDeleteSecondly you don't seem to have accounted for the possibility of rending, especially against higher toughness models, which is the entire point of taking MotW
You know, when I wrote it I was sure I was putting to many attacks in, I even read page 62, but all I saw was the fact that MoW wouldn't get power weapon attacks if the WG was equipped with WPs.
ReplyDeleteYou are right about the higher toughness models as well, but It really only helps if we are talking T8+ which is pretty much just C'tan. I am mainly used the rending negating armor saves.
Thanks for the input. You've given me some things to think about.
T8 isn't just for C'tan. A much more common example would be WraithLords.
ReplyDeleteWell not counting other named characters, I don't think there are any other T8 dudes out there.
ReplyDelete