Sunday, June 27, 2010

Deathwatch: Who are we?

As a response to John's reply of my post, I got to thinking of which chapter each of us would choose if we were to make character for the Deathwatch RPG. So this is what I came up with. Please consider tongue firmly in cheek.

First, me. Well I'm sure it will come as no surprise to anyone that I would make a Space Wolf. According to the web site.
The Battle-Brothers of the Space Wolves are ferocious and aggressive warriors. Though far from mindless berserkers, they are certainly possessed of a feral exuberance for battle. They have an overriding sense of duty and honour, and are driven ever onwards by a strong desire to right the many wrongs that have befallen the Imperium of Man since the heady days of the Great Crusade. Space Wolves exhibit a fierce sense of loyalty to their comrades in arms and this is on occasion extended to their compatriots in other branches of the Imperium’s military.
This all really appeals to me. Well that and I'm too bloody predictable and generally unoriginal to pick something else.

Next, we'll look at John. For him, its a no-brainer as well. I would guess the Black Templars. The web site has this to say about the Templars in Deathwatch.
When serving alongside the Battle-Brothers of other Space Marine Chapters, many Black Templars prepare themselves through long fasts and week-long vigils in order to tolerate the presence of Space Marine librarians. For those who serve in the Deathwatch, fighting alongside a brother Space Marine who wields psychic power is a particular hardship, a trial they must undergo in order to serve the Emperor more fully and to strike down the hated alien. For this reason, great care is undertaken when selecting a Black Templar for secondment to the Deathwatch, for only a brother able to contain his deep-seated intolerance will be able to fight to his full capacity. Despite this, even these individuals are likely to pass every hour not spent fighting in deep contemplation and prayer, often cloistering themselves away from their fellow Deathwatch Space Marines in a personal shrine to the Emperor, Dorn, and Sigismund.
This should fit in with John and as he will be allowed to, "suffer not the alien to live!"

After John we have another no-brainer, Tom is going to be an Ultramarine. The site has this to say about them.
Vanilla Vanilla Vanilla Vanilla Vanilla Vanilla Vanilla Vanilla Vanilla Vanilla. In all of their duties, from battle to study, the Ultramarines are thorough, analytical, and attentive to every detail. They are slow to anger and rarely make a rash decision. By constant recourse to the articles of faith enshrined within the Codex Astartes, the Ultramarines are able to face any eventuality with well-practised battle drills and established doctrine. Vanilla Vanilla Vanilla Vanilla Vanilla Vanilla Vanilla Vanilla Vanilla Vanilla.
I personally think THIS is the best fit.

As for Jason, I had to think about this one for a bit. I had to figure out which chapter fit his personality. Then I got it. Dark Angels.
The Chapter has been shaped by its dark past and is secretive and monastic in nature, with much time given over to worship and prayer. There are many different levels within the Chapter which individuals may gradually rise through. On attaining each new level, they are granted a little more knowledge of the truth behind the Dark Angels’ origins, but only the highest-ranking members of the Chapter know the terrible, shameful secret of what occurred ten thousand years ago.
Broody, check. Mistrustful, check. Superiority complex, check check double check!

Now I have to admit I was stuck for Calvin. There are only two chapters left. Blood Angels and the new Storm Wardens. Which one fit Calvin better.
Most Storm Wardens enjoy debate and crafting points to support their arguments, although some outsiders see these tendencies as quarrelsome or insubordinate. However, once a course of action has been agreed upon, a Storm Warden will set aside any dispute and carry it out. Perhaps because of their fondness for debate or their own turbulent history, Storm Wardens have an interest in mysteries and engimas. This curiosity has led more than a few Battle-Brothers to volunteer for the Deathwatch.
Likes to argue? Super check!

Lastly, Stuart. This one came to me at the end. The Blood Angels are perfect for him!
Following the example of their primarch, the Blood Angels espouse a vision of the galaxy in which the enemies of the Emperor can be defeated and mankind can progress to the life he was always fated to live. There is a deeply mystical streak in the Blood Angels’ doctrines, and a strong belief that things can be made better. After all, the Blood Angels are recruited from the scrofulous wastelanders of Baal, and if such can be transformed into a tall, proud, and handsome warrior, then there is hope for mankind yet. This belief can be seen in everything the Blood Angels do. They strive for perfection in all of their endeavours. Their works of art are things of beauty and symmetry. Their martial disciplines are practised unceasingly. Their doctrines are permeated with a sense of mortality and the fallen greatness of Man.
 Why? Well I'm sure that if he ever set foot outside in the day light, his skin would sparkle.

So after this, I'm assuming you'd pick what type of marine you'd be. I'd probably pick an Assault Marine for me. I would guess Devastator for Tom, a Tech Marine for Jason, but I have no clue for John or Calvin. Chaplin and Librarian?

Saturday, June 26, 2010

Deathwatch RPG: by Fantasy Flight Games

Well the RPG is supposed to be out at GenCon which I believe is the first weekend of August. The first chapters have been announced, they are:
Space Wolves
Dark Angles
Black Templars
Blood Angles
Storm Wardens

The last chapter is a fan-brewed chapter that came about through a contest. There is, at this time, no way to make a Space Marine from a chapter other than these 6, but I guess thats what updates are for.

I'm really looking forward to this.

Tuesday, June 22, 2010

F You Mech Guard!

This is totally a gimmick army. I wouldn't play this in a regular game, but I would like to take it one time against Tom's Armor company to see if it is decent or not.

Logan Grimnar, The Great Wolf in Terminator Armor
Belt of Russ, Wolf Tail Talisman, Wolftooth Necklace, Storm Bolter, Axe of Morkai

Rune Priest in Power Armor
Wolftooth Necklace, Bolt Pistol, Runic Weapon, Chooser of the Slain, Jaws of the World Wolf, Living Lightning

Wolf Priest in Power Armor
Fang of Morkai, Wolf Amulet, Wolf Tail Talisman, Wolftooth Necklace, Bolt Pistol, Crozius Arcanum

Wolf Scout Pack x 7
Bolt Pistol x 6, Meltagun, CCW x 7, Mark of the Wulfen

Wolf Guard Pack
Arjac Rockfist, The Anvil of Fenris in Terminator Armor
Wolftooth Necklace, Anvil Shield, Foehammer

Wolf Guard in Power Armor x 3
Bolter x 3, Power Fist x 3

Wolf Guard in Terminator Armor
Storm Bolter, Power Weapon, Cyclone Missile Launcher

Grey Hunter Pack x 9
Bolt Pistol x 9, Bolter x 8, Meltagun, Mark of the Wulfen
Rhino, Extra Armor

Grey Hunter Pack x 5
Bolt Pistol x 5, Bolter x 4, Meltagun, Mark of the Wulfen
Razorback, Twin Linked Heavy Bolter, Extra Armor

Grey Hunter Pack x 5
Bolt Pistol x 5, Bolter x 4, Meltagun, Mark of the Wulfen
Razorback, Twin Linked Heavy Bolter, Extra Armor

Grey Hunter Pack x 5
Bolt Pistol x 5, Bolter x 4, Meltagun, Mark of the Wulfen
Razorback, Twin Linked Heavy Bolter, Extra Armor

Heavy Support
Long Fang Pack x 6
Bolt Pistol, CCW x 6, Missile Launcher x 5
Drop Pod

Long Fang Pack x 6
Bolt Pistol, CCW x 6, Multi-Melta x 5
Drop Pod

2000 points on the nose.

So the idea is you have the A-Bomb of the Multi-Melta Long Fangs along with Logan and Arjac dropping in. Logan confers Relentless on the Longfangs so the turn they drop in, they shoot the MMs, splitting fire if they so choose, and Arjac throws his teleporting S10 THammer at one of those two targets as well.

If they survive the return fire, Logan either keeps Relentless on them, so that they can shoot and charge the next turn, or give them Tank Hunter so they have S9 MMs.

If the Guard opponent holds his shit in reserve, I drop the empty pod from the second Long Fang pack on turn one, and wait for Logan to come in on turn 2+.

The PA Wolf Guards get split up between the Scouts and two of the Razorback Grey Hunters. The Termie Wolf Guard goes with the ML Long Fangs so they are throwing 7 missiles each turn. The Rune Priest goes with the Rhino so he can shoot Living or Jaws as hes coming across the board, and the Wolf Priest goes with the other RB, conferring fearless, and preferred enemy to the GHs hes with.

I really only see this army being good against guard. They are the only ones with so much "static" armor. The hope is to have them shoot at Logan and his boys (Logan and Arjac are tough to kill, the MMs are pretty much extra wounds for them) so the rest of the army can get across the board and pound them, or have the enemy shoot at the squishy trasports, and let Logan and his boys go to town in the back field (with the scouts coming in on turn 2+). Hopefully the ML Long Fangs will have a couple of turns to cause some havoc as well.

If I were to tweak this list, I'd probably drop the Wolf Priest and put another Wolf Guard in that last RB squad. This would free up some points to put a Combi-Melta on the Wolf Guard that goes with the scouts, and upgrade the weapons on a couple of the RBs. BUT I'd like to see what the Wolf Priest can do. He seems to be the red-headed step child of the SW HQs.

Like I said earlier, I'd like to try this list out, just to see if its as good as it looks, but it was fun just to put it together.